If a double is rolled, then the stake is doubled and both players roll again. This is repeated until one player rolls a higher number than the other. The player with the highest throw then uses the dice throw from both players to take the first turn and also chooses to play white or black (and thus which side to sit).
When bearing off, a beginner player may sometimes arrive at a position where it appears as if he has to move both the numbers of his roll inside his board without taking a checker off, but that depends on the position â€“ if a player has four checkers left to bear off, one on each of his 1, 2, 5 and 6 points, and the.
The first player to bear off all of their checkers wins the game.. player has moved all of his fifteen checkers into his home board, he may commence bearing off.
Once a player has moved all of his fifteen checkers into his home board, he may commence bearing off. A player bears off a checker by rolling a number that .
The rules require that you use both numbers of your roll (all four numbers of a double) if possible. If you can make moves which do not involve bearing off, you .
If there are no checkers on higher-numbered points, the player is permitted (and required) to remove a checker from the highest point on which one of his checkers resides. A player is under no obligation to bear off if he can make an otherwise legal move. White rolls 64 and bears off two checkers.
End game. Removing checkers (bearing off) or playing up. All 15 checkers have to be in one's inner table. If that happens at the first part of a two-stage move, .